Type of Gamification:
School Name and Grade Level
Early College High – 11th Grade
I take a systematic approach to transforming my classroom into an RPG-like experience. Students receive avatars, types, powers, rewards, a narrative, and XP grading.
Badges, Leaderboard, Other?
Badges, Leaderboards, Rewards
Examples of Badges or Setup:
I use XP grading in which students begin with a ZERO and earn Experience Points rather than category grades. As students earn points the “level up” into their grade.