Game Inspired Design


Adam Powley

Contact info:


Type of Gamification:


School Name and Grade Level

Early College High – 11th Grade


I take a systematic approach to transforming my classroom into an RPG-like experience. Students receive avatars, types, powers, rewards, a narrative, and XP grading.

Badges, Leaderboard, Other?

Badges, Leaderboards, Rewards

Examples of Badges or Setup:

I use XP grading in which students begin with a ZERO and earn Experience Points rather than category grades. As students earn points the “level up” into their grade.

More information:

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